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Labor Rate Calculator Free and Instant

Overhead, tech count, and profit goal in, your billable hourly rate out. No email, no signup.

Updated August 2026

What this calculator does

Most flat-rate pricing starts with knowing what an hour of labor costs to deliver: overhead, payroll, and a real utilization rate, not a number picked out of habit. This calculator runs the full chain in the order a shop has to work through it: available hours after time off, billable hours after utilization, overhead spread across those billable hours, a break-even rate, and a profitable rate with your margin already built in.

Every step below the calculator walks through that chain in detail, with a full worked example using its own set of numbers, so the rate you get out is one you can explain, not just one you can copy into a pricebook.

Billable labor rate

$88.99/hr

Break-even rate$62.29/hr
Overhead-only rate$34.29/hr
Total billable hours/yr2,916

Start with hours a tech is on the clock

A full-time work year runs on 2,080 hours: a 40-hour week times 52 weeks. That number is the calendar, not the schedule a tech works. Every paid holiday, every vacation day, and every sick day comes off that total before a single billable minute gets counted.

Each paid day off removes 8 hours. Take 15 paid days off in a year, holidays, vacation, and sick time combined, and multiply by 8: 120 hours gone. Subtract that from 2,080 and a tech has 1,960 available hours left for the year, hours they are paid and present for, not yet hours that bring in revenue.

Available hours are not billable hours

A tech can be on the clock for 1,960 hours a year and still spend a large share of that time on work nobody pays for directly. None of it is wasted time, it just doesn’t generate revenue the way a job on-site does:

  • Drive time and fuel stops between calls
  • Free estimates and site walks that don’t close
  • Warranty work and callbacks
  • Truck stocking and tool maintenance
  • Paperwork: job notes, mileage, parts logged, invoices written

Utilization rate, also called billable efficiency, is the share of available hours that lands on a paid job. 30 percent is a realistic baseline for field trades, since the list above eats into the day before a wrench ever turns on billable work. 50 percent is considered strong.

Multiply available hours by that rate for billable hours per tech: 1,960 hours at 35 percent utilization works out to 686 billable hours a year. Multiply that by the number of techs on payroll for total billable hours across the team, 686 hours times 4 techs is 2,744 billable hours the whole shop can bill in a year.

Overhead only gets paid for by billable hours

Overhead is what it costs to keep the business running whether or not a truck rolls: rent, insurance, office staff payroll, utilities, software, anything that isn’t a tech’s wage or a job’s materials. None of the non-billable hours from the last step generate revenue, so overhead has nowhere to come from except the hours that do get billed.

Divide annual overhead by total billable hours and the result is the overhead-only rate, the minimum every billable hour has to carry before a technician’s wage is even factored in. On $180,000 of annual overhead spread across 2,744 billable hours, that’s $65.60 an hour just to keep the business running, before anyone gets paid for the work itself.

Spread that same $180,000 across every paid hour instead of just the billable ones, 1,960 available hours times 4 techs is 7,840 hours, and the rate drops to roughly $23 an hour. That number looks cheaper on paper, but it starves the business the moment non-billable hours show up, because those hours were never going to bring in revenue to cover their own share of the overhead.

Break-even rate and profitable rate are two different numbers

Add labor cost to overhead and the result is break-even: the rate that covers every dollar spent without yet making a cent of profit. Total payroll cost tied to billable hours is billable hours times average wage: 2,744 hours at $32 an hour is $87,808. Add that to $180,000 in overhead for $267,808 in total cost, then divide by the same 2,744 billable hours: $97.60 an hour to break even.

Break-even is not a price to charge, it is a floor. Getting to an actual profit means dividing the break-even rate by 1 minus the target net profit percentage, not multiplying it by that percentage. A 25 percent profit target means dividing by 0.75, not adding 25 percent on top: $97.60 divided by 0.75 comes out to $130.13 an hour.

The reason for dividing instead of multiplying is the gap between margin and markup. Multiplying the break-even rate by 1.25 adds a markup measured against cost, and lands short of an actual 25 percent margin, since margin is measured against the final price a customer pays, not the cost underneath it. Dividing is the only way to land on a rate where profit is a full 25 percent of what gets charged.

One example, every number in the chain

Here is the full chain from the sections above, side by side, for a shop running four techs at $32 an hour, $180,000 in annual overhead, 15 paid days off, 35 percent utilization, and a 25 percent net profit target.

Inputs

Annual overhead$180,000
Techs on payroll4
Paid days off/yr15
Utilization rate35%
Avg hourly wage$32
Desired net profit25%

Results

Available hours/tech1,960
Billable hours/tech686
Total billable hours2,744
Overhead-only rate$65.60/hr
Break-even rate$97.60/hr
Profitable rate$130.13/hr

Plug your own overhead, tech count, time off, utilization, wage, and profit target into the calculator above to run the same chain against your actual numbers instead of this example.

A profitable rate still needs a full calendar behind it

Everything above assumes 35 percent utilization holds up in the real world, and that assumption is where a lot of shops lose the number they just calculated. A tech billed at $130 an hour earns nothing for the gap between an 11am job that wrapped early and a 2pm job that got moved, or for a lead that called at 6pm and never heard back. AutoRev answers that call and books the open slot against the schedule you're already running, instead of leaving it empty.

AutoRev is a general-purpose AI coworker you direct: hand it a task, calls, scheduling, a follow-up text on a quote that went quiet, whatever needs to get done, and it runs it the way a good office hire would. It plugs into the FSM or CRM you already run, so the calendar it books against is the same one your team already works from.

Bring your own calendar and your own numbers. Book a 15-minute demo and see what a full schedule does to the rate above.

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FAQ

Labor rate questions

What comes up before building a flat-rate pricebook.

Start with available hours per tech: 2,080 standard work hours minus paid days off, times 8. Multiply that by your utilization rate to get billable hours per tech, then by tech count for total billable hours across the team. Divide total payroll cost plus overhead by that total for a break-even rate, then divide the break-even rate by 1 minus your target profit percent to get the rate that hits your profit goal.

30 percent is a common, realistic baseline for field trades, since travel, estimates, and paperwork eat into the day before any of it turns billable. 50 percent is considered very efficient. Set it too high and the calculated rate undercharges for the hours that get billed, because it assumes more paying work than a tech's day realistically holds.

Overhead is the fixed and variable cost of running the business outside of technician payroll and job materials: rent, insurance, office staff payroll, utilities, software, marketing, and vehicle costs not tied to a specific job. Technician wages and job materials are tracked as their own separate inputs, so folding them into overhead would double-count them and push the rate above what the math calls for.

Because a real chunk of a tech's paid day goes to work nobody pays for directly: driving between calls, writing up a free estimate that doesn't close, a warranty callback, stocking the truck, and the paperwork that follows every job. None of that produces revenue, so it comes out of available hours before the billable rate gets calculated, not after the fact.

Break-even is what a shop needs to charge per billable hour to cover payroll and overhead exactly, with nothing left over. Profitable rate builds a target net profit into that same number by dividing the break-even rate by 1 minus the profit percentage. Charging the break-even rate keeps a shop from losing money. Charging the profitable rate is what funds growth.

More paid days off shrinks available hours per tech, which shrinks billable hours at the same utilization rate, which shrinks total billable hours for the whole team. The same overhead and payroll cost then get spread across fewer billable hours, so the rate has to climb to cover them. A shop with a generous time-off policy needs a higher billable rate than one with less time off, everything else held equal.

Dividing accounts for the difference between margin and markup. Adding 30 percent on top of the break-even rate produces a markup measured against cost, and lands short of an actual 30 percent margin, since margin is measured against the final price a customer pays, not the cost underneath it. Dividing is the only way to land on a rate where profit is a full 30 percent of the price charged.

Yes. Overhead, average wage, utilization rate, and tech count all vary by trade and by region, so there's no single number that fits every shop. Enter your own figures for your own business instead of an industry-wide average, and the rate that comes out reflects your actual cost structure, not someone else's.

Yes, no signup, no account, the result shows the moment you enter valid numbers.

A billable rate is only half the math.

The other half is keeping the calendar full. See what AutoRev does with the calls that come in between jobs.

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